Posted by : Flex Next
Tuesday, February 12, 2013
"Antichamber will hereby known as Oh My God, My Favorite Game of PAX... If you get a chance to play this, do not hesitate."- Stephen Totilo, Kotaku
"Imagine trying to navigate a world where the laws of physics are always changing: where strange spaces and non-Euclidian geometry challenge your instincts."- Jacob Aron, NewScientist
"Everyone who has played it walks away in awe of the ingenious use of puzzles and counter-intuitive level design. It feels fresh and new." -Ben Kuchera, Penny Arcade
"It's a game about subverting players' expectations.
As gamers, we've come to develop a certain way of thinking about games and Antichamber seeks to totally screw with our heads." -Billy Shibley, Machinima
"Even as the developer told me what the game was doing to mess with my brain while I was playing it, it still succeeded in messing with my brain."- John Walker, Rock Paper Shotgun
Those are few of excited words came out from the journalists and other super heads in the field.
So.......why are they talking this much about this game? what's so special in it? Let's check it out
So.......why are they talking this much about this game? what's so special in it? Let's check it out
Set inside a vibrant, minimal,
Escher-like world, where geometry and space follow unfamiliar rules and obstacles are a matter of perception.
Journey through the depths of a non-Euclidean labyrinth, as you create, destroy and manipulate matter, and uncover new ways to overcome your surroundings in this
mind-bending , psychological exploration game
"As much as I want to get my hands on the finished version of Antichamber, I'm almost looking forward to seeing how everyone else reacts to it more."- Jordan Devore, Destructoid
"It's one of those rare puzzle games where it's not about how much you know, but rather, how much you think."- Griffin McElroy, Joystiq
Every decision you are going to make will leads you to a new location and new puzzle. If you enter to one door instead the other, the game will easily let you to move around that area 20 minutes before letting you know that you are standing in the wrong place,and most probably after realizing there's no way out ! Miss one clue or take a careless step ahead, ignore all subtle warnings that you are heading the wrong way, you'll realize this is a game that you have to be serious unlike first person shooter games. You don't have to be scared of a bullet penetrating into your characters head,but you'll feel it..the feeling you get in your first interview 'Will i be able to make it? What if i say something wrong?'
like that you'll have to ask your self ' what if i turn into wrong passage?'
you always can return to the beginning,but the game creator Alexander Bruce tells you don't need to.Brain won't let it feel that failed, that game beat you or you have fallen into such an obvious trap.
you always can return to the beginning,but the game creator Alexander Bruce tells you don't need to.Brain won't let it feel that failed, that game beat you or you have fallen into such an obvious trap.
A ntichamber is a game that fuel up your brain and pull you mood into a different angel.
"As finely crafted and varied in its puzzles as it is gloriously unbounded in its avant garde artistic flair."- David Valjalo, EDGE
"One of the most fascinating finalists at this year's IndieCade festival... a philosophical and visually-unprecedented experience."- Jeff Mattas, ShackNews
"Antichamber takes you through a world where accomplishing the impossible may just be the only way out."- Rob Manuel, G4TV